using System;
using UnityEngine;

public class BattlePlayerCommandUIHandler : GameUIHandler< BattlePlayerCommandUIHandler >
{
	void Awake ()
	{
		mInstance = this;
	}


	public override void onRelease()
	{
		
	}
	public override void onInit()
	{
		
	}
	public override void onOpen()
	{
		SABattleCreautreManager.instance.enableEnemiesTargets( BattlePlayerCommandComponent.AtkButton );
	}
	public override void onClose()
	{

	}



}